A site for solving at least some of your technical problems...
A site for solving at least some of your technical problems...
As I'm working on a project that runs on a Jetson Tegra, I ran in this issue:
CMakeFiles/panel_ve.dir/panel_ve.cpp.o: In function `panel_ve::run()': /home/alexis/ve/virtual-entertainment/panel-ve/src/panel_ve.cpp:383: undefined reference to `NvEGLImageFromFd(void*, int)' /home/alexis/ve/virtual-entertainment/panel-ve/src/panel_ve.cpp:414: undefined reference to `NvDestroyEGLImage(void*, void*)'
Yet, I linked against the nvbuf_utils library, but apparently it was not happening.
The fact is NVidia offers an nvbuf_utils.h file in their development environment and that's where the functions are defined. On my end, I did not really want to include that file (it's loose if you ask me, they don't install headers in /usr/include so each install could be different...) so I just copied those two function definitions:
EGLImageKHR NvEGLImageFromFd(EGLDisplay display, int dmabuf_fd); int NvDestroyEGLImage(EGLDisplay display, EGLImageKHR eglImage);
in my own file, the one which uses those them.
Unfortunately, my file is C++ and those functions are defined in good old C... Yep! That was it. I was missing the extern "C" { ... } wrapper.
extern "C" { EGLImageKHR NvEGLImageFromFd(EGLDisplay display, int dmabuf_fd); int NvDestroyEGLImage(EGLDisplay display, EGLImageKHR eglImage); }
For now, though, I decided to include the header among my files so that way other definitions will be readily available. And yes, the linker works too once I had both: the extern "C" and the correct library. Note that the nvbuf_utils.h header has the extern "C" already included.